VRay Dome + HDRI

Lesson by Ciro Sannino | Official 5SRW study material


  • VIDEO IN HD / Narrated / 10 ‘
  • FILES to download – for Learnvray members
  • V- Ray Dome with HDRI, vray hdri
  • Handling background viewport
  • Using portal and simple options
  • VRay Dome and Matte objects
  • Ground projection
  • Versions used: 3ds Max 2014 / V-Ray 3.0



We can use HDRIs in V-Ray using the “V-Ray Dome”. It is an IBL tool, that means it has a lot of interesting features: it works with and without global illumination, it offers a lot of controls on the maps and this is not all! It is also optimized, faster and finally offer better results.

IMG1-icon IMG2-icon IMG3-icon IMG4-icon


All the techniques we have in 5SRW Course are perfectly applicable to this tool, considering is primary or secondary light is not a problem. The focus is always finding the right place for this light into our ligh hierarchy.

After it has started, click the “X” to view it in full screen:

(*) Our lessons in the 5SRW COURSE are subtitled at least in English. Press on ‘CC’ to enable it


  • Use HDRI maps through VRayDomes, using the HDRI node
  • To get sharp shadows use HDRI maps with a clear spot light
  • Enabling “Store wih IM” corresponds to using HDRI in Environment rollout (F10)
  • Portal and Simple could be used to reduce render time, losing some details
  • In case of splatches created by portals, increase VRayDome samples to 30-50
  • Create Matte Objects enabling: Matte – Matte for refl/refr – Shadows
  • Enable Spherical (full dome) option when using HDRI with sky and ground
  • Avoid GI splotches disabling GI (in general or for the single matte object)
  • Disable GI when secondary bounces have no impact in the scene
  • Let perspectives match using Ground Projection
  • Ground projection only works for Environment maps
  • Use Radius and Position to tune the projection

(*) Vray hdri: Lesson realized using 3ds Max 2014 / V-Ray 3.00.07, slight differences could appear with other versions


In case you want to create a Matte Object using a material, you can use the VRayMtlWrapper, setting the same options you watched in the video. Remember that this material works only with a VRayMtl inside:



Files to downloasd are available to Learnvray Members
(Files saved in ‘3ds Max 2011’ version)

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