The Last GoodBye / Marcelo Ojeda Gonzalez

Lesson by Ciro Sannino | Official 5SRW study material

Warning: preg_match(): Compilation failed: invalid range in character class at offset 4 in /home/customer/www/ on line 1384

Warning: preg_match_all(): Compilation failed: invalid range in character class at offset 4 in /home/customer/www/ on line 700

Warning: Invalid argument supplied for foreach() in /home/customer/www/ on line 707

Warning: preg_match_all(): Compilation failed: invalid range in character class at offset 4 in /home/customer/www/ on line 700

Warning: Invalid argument supplied for foreach() in /home/customer/www/ on line 707

We’re glad to introduce Marcelo Ojeda,
with his work “The Last Goodbye” he took the 2nd place in the render competition 537 Bulans ProjectsCheck here

In this Making Of Marcelo, he tells us about how he developed the project following the 5SRW method

Hi, my name’s Marcelo Ojeda, [ aqui en español! ]

at first I would like to thank Learn V-Ray and Team 537 Bulans Projects for inviting me and giving me the possibility of  presenting my project ‘”The Last Goodbye”.


537 Bulans Project is an international Rendering Competition with a special commemorative cause. The Wau Bulan is one of the strongest, most recognized symbols of Malaysia. This is why we chose the high-flying beautiful figure as the center of our Rendering Competition. “The Last Goodbye”  generates a Nostalgic atmosphere, “…In memory of those who are in heaven and earth are still remembered here are present”.

I would like to present shortly the stages of making this visualization using the 5SRW method


Step 1: Framing & Modeling

The most important is to create a model as detailed as possible, in this case the details of flat, candles, leaves flowers, lamps and furniture.  In the frame you choose to leave the camera at low height to emphasize the sky and its relationship with Wua bulans, considering it mainly on the atmosphere you want to create.


For this exercise use a focal length of 40 mm with an f-number is set to 8.0, using a guess vertical for the correction of the vertical projection of the image. Also with a shutter speed for the V-Ray Physical Camera is set to 10 (which means a fraction of second: 1/10 special) for situations with night light and bright interiors, and white balance is on “Neutral” because there aren’t strong dominant colors.


Step 2: Light Balance

After the 3d model, light balance is absolutely the most important step in 5SRW. To “depict” this scene is I just use a V-Ray light Dome (with Store with IM + HDRI + Vray light portal outside). The Candles are the strongest light and determines the direction of the shadows: they are the primary light. The V-Ray light dome in foreground is the secondary light and its role is lighten this room that the candles can’t light enought. In the lamps I use the V-Ray light sphere as accent lights.


What is perceived as well

Obtaining this result


Step 3: Materials

Most of the materials in the scene are really simple. Just 4 are more complexand giving life to this scene.

5 materiales

Preparing the material:
Bricks / Floor Wood / Leather / Wood Furniture / Candles


Step 4: Final Setting

It’s time to render. Until this step images usually comes with noise and splotches. It’s due to a test settings: these produce not perfect outcomes but really fast to render. Now, the goal of this step is to get clean images. For this I usually apply these four settings:

  • Antialiasing: Adaptive DMC (min1 / max40) – “Adaptive” in vray3
  • Irradiance Map: High
  • Light Cache 1500 (until 2500 if you want)
  • Noise Threshold: 0,005


As is known, the use of Elements Renders are very useful, for this case use the alpha channel activated whole V-Ray light dome Invisible to extract the sky, Wire color for quick selection of masks cuts, Ambient Occlusion to give prominence to the shadows between objects, and using V-Ray reflections by helping to define reflection with greater texture mapping.


Step 5: Post Production

Below you can see the final result after the final render. Many people call this raw render:


For post production, consider the following: use of candle flame + lens flare (fusion mode: screen ), background, and the use of elements renders.

Getting this progressive post production

This is how the visualization presents after framing the shot

I hope you enjoyed it and I hope that you found something interesting and useful in this article. Maybe it will be helpful in your own projects.

Best regards,
Marcelo Ojeda González / Lontué – Chile


For support please contact: